A striking fantasy tale of dark magic, dangerous politics, and discovering your true self—perfect for fans of Game of Thrones, An Ember in the Ashes and A Court of Thorns and Roses.
Sixteen years ago the Kingdom of Winter was conquered and its citizens enslaved, leaving them without magic or a monarch. Now the Winterians' only hope for freedom is the eight survivors who managed to escape, and who have been waiting for the opportunity to steal back Winter's magic and rebuild the kingdom ever since.
Orphaned as an infant during Winter's defeat, Meira has lived her whole life as a refugee. Training to be a warrior—and desperately in love with her best friend, Winter's future king—she would do anything to help Winter rise to power again.
So when scouts discover the location of the ancient locket that can restore Winter's magic, Meira decides to go after it herself—only to find herself thrust into a world of evil magic and dangerous politics—and ultimately comes to realize that her destiny is not, never has been, her own.
Familiars. Magical animal companions of sorcerers. Keepers of spells and secrets. Most important, devoted friends for life. When one such familiar, Mellypip, bonds with the young sorceress Runa, he shares in the wonders of magic. Together, Mellypip and Runa train under the tutelage of Runa's grandfather, Cathal, and his cantankerous mountain owl familiar, Belwyn. But secrets and spells do not make for good sorcery. Old friends begin to vanish even as enemies from Cathal's past return, threatening to reveal the truth of Runa's parents; a truth from which Cathal must protect his granddaughter at any cost. When Cathal is kidnapped, Runa and Mellypip rush against time to save their family and friends from dark sorcery that will not only destroy them, but shatter the Gate of Souls and release demonic creatures of The Otherworld unto the mortal realms.
Pirates, sorcerers, and witches battle for an ancient magical treasure.
To the Iruk people of the South Polar Sea, the crew of a hunting boat is sacred—a band of men and women warriors bound by oath and a group soul. But when Lonn leads his crew away from the hunt to pursue his dream of a treasure ship, they find more than an easy bit of piracy.
The ship belongs to the witch Amlina, and after the Iruks carry off her possessions, they are robbed in turn. Worse, one of their band is also taken—Glyssa, the woman Lonn loves.
To rescue her, the Iruks must join forces with Amlina on a perilous voyage far from the seas they know. To Lonn and his mates, nothing matters but saving Glyssa. But Amlina knows much more is at stake. Among her possessions is an object of ancient power. In the wrong hands, the Cloak of the Two Winds can unravel the age-old magic that keeps the world from chaos.
What readers are saying
"Piracy! Magic! Strange creatures! Sword fights! Love!
Masterful, original fantasy"
“If well-written sword & sorcery is your thing, you’ll love this novel."
"Great book! I easily give it five stars for character development, pacing, and imaginative setting, adventures, and abilities."
"Loved it! Great original story with plenty of action, interesting well-developed characters and unique world. I can’t wait to read the next adventure! "
My current alias is Benjamin Cly.
Just over 10 years ago, I retired from my life of violence and became a fixer – a middleman of sorts. Clients brought me their problems. My talented contractors “resolved” them. As long as the money was right, I worked every side of the law and didn’t think twice about it. Until one of my biggest clients tried to set me up.
Then things went sideways.
I lost my growing criminal empire at the drop of a hat. A lot of people started trying to kill me. I should’ve run away and hid in some distant corner of the world. But that’s not my style. I don’t run. I thrive.
And in a corrupt metropolis like Pillar City, I’ll just start a new empire. But I can’t be a fixer again. Nor do I want to be a mobster – this town has plenty of those. No, I’m going to do the last thing anyone would ever expect a “harmless” guy like me to do: become a crimefighter.
Seeing as I can steal super powers with a touch, it might be fun . . .
Arlian had never left his home village in the Obsidian Mountains. The green hills, white peaks, and black glass were all he had ever known of life, and though he dreamed of travel and adventure, he knew deep in his heart that he would probably never leave.
Until the dragon weather came. Incredible heat, oppressive humidity, dark and angry clouds . . . and dragons. Dragons with no feelings, no empathy, no use for humans; dragons who destroyed his entire village and everyone in it. Everyone, that is, except Arlian.
Orphaned and alone, Arlian the child is captured by looters and sold as a mining slave. Seven years later Arlian the man escapes, fueled by years of hatred for the dragons, bandits, and slavers that took his youth away--and a personal vow to exact retribution from those who have wronged him.
As Arlian makes his way through life, he is obsessed with the concept of justice, and that obsession informs every task, every decision. Even Black, the man he befriends and grows to love as a brother, has little influence against Arlian's obsession. His entire life has one purpose, and one purpose only: to mete out justice.
But can one righteous man change the entire world for the better? Or is he doomed by his own actions to become as unjust as those he seeks to destroy?
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